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Hex shards of fate revert3/10/2023 Chlorophyllia is even more nuanced – you essentially get 2 Wild threshold, and a resource effect that is essentially (no temporary resources the turn you cast Chlorophyllia, but 2 resources each turn thereafter). Spectral Lotus), resources on the turn that they are played and on each subsequent turn, or permanent resources only on subsequent turns (e.g. On the other hand, when we look at resource acceleration, cards (or actions) can provide temporary resources that are only available on the turn they are played/used (e.g. Notably, for now anyway (and definitely in Set 1), anything that provides threshold is permanent. Time to get out of the habit of checking the numbers in the threshold symbols to calculate how many resources I have available!Īdaptable Infusion Device is an example of card that provides a permanent threshold of your choosing without increasing your available resource count. In the UI, the display on the two mechanics (threshold and resources) is actually separate — two numbers that are displayed independently and can be changed independently. What does that mean to me? That means that cards can potentially provide threshold but no resource, resource but no threshold, or both. basic shard resource cards), they are technically completely separate. This is key to understanding the resource system in HexTCG – although threshold and resource are frequently given as a package deal (i.e. When you play a basic shard resource card it actually provides 2 distinct things: a threshold of the appropriate type AND a resource. It’s probably obvious to most people following the development of HexTCG that the resource system is based on five basic shards: Wild, Blood, Diamond, Sapphire, and Ruby. #HexTCG cards to spoil!!! New resource fixing! Thank you Hex Vault October 1, 2013īefore I spoil the card, let’s spend a little time talking about threshold and resources in HexTCG. First up, threshold fixing and resource acceleration!!! What does Cloudwatcher bring to the table in PVE?Įxciting news! The HexTCG folks have given me a couple of cards to spoil exclusively on Hex Vault! I’ll spoil the first card today in this article, and follow up with another article tomorrow with the second card. This allows you to more quickly find the cards you need in your deck and discard cards that are not useful given the current board state and/or time in the game, in effect thinning your deck. In Wild/Sapphire decks you can exhaust Cloudwatcher to allow you to draw a card and then discard a card at a cost of 1 resource (and assuming you have a Sapphire threshold available). Legionnaire of Adamanth, Ozawa, Cosmic Elder, or Jadiim) Steadfast so that they can beat on your opponent this turn but also be available to defend on your opponent’s next turn. A key use for this ability will be to grant one of your large troops (e.g. For 1 Diamond threshold and 1 resource you can exhaust Cloudwatcher and give another of your troops Steadfast (the ability to attack without becoming exhausted such that the troop would still be available to block on your opponents next turn) this turn. Let’s look at the synergy of Cloudwatcher in Wild/Diamond decks first. Right away that tells us that we’re probably not going to see Cloudwatcher in mono-Wild decks, and instead she’ll be more likely to find use in either Wild/Sapphire or Wild/Diamond decks. Cloudwatcher is a 1/1 for 1 resource with a threshold of 1 Wild – nothing particularly special there! However, she has a couple of abilities available to her that suggest an affinity for both the Sapphire and the Diamond shards.
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